Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Big Run

Big Run
GenreArcade Racer
DeveloperStorm/The Sales Curve
Publisher
Released1992
Rating
Graphics:7.5
Sound:6.5
Gameplay:8.0
Overall:7.0
Reviewed byndial
Big Run is a coin-up conversion of the arcade game which is surprisingly called Big Run as well. The game centers on the famous Paris-Dakar rally, which you have to drive with a Porsche 959. Although a quite playable and easy racer, it failed next to other arcade racers such as Lotus 2, which was designed around what the Amiga could and couldn't do from the ground up. It was converted only on the Amiga and Atari ST computers.
 
Review
Big RunSTORY / GAMEPLAY
There is very little to say about Big Run. It's a common joystick-controlled racer, where you push the stick in the appropriate direction to move your car. The fire button switches between the High and Low gears (remember Chase H.Q?). The race consists of six stages with various check-points and you need finish in the top 3 in every stage. The road starts out as a fairly standard twisting motorway lined with aesthetic sponsors' billboards, trees, barrels and other obstacles found there to either reduce your speed or even smash you in pieces, but soon degenerates into rock strewn mountains passes, scrubland and desert. You can also use your...horn in order to force other road hogs out of your way. What is really annoying is that the time limit between the stage's check points is extremely tight.
Big Run is playable, but not to an extend that's going to see you coming back time after time. Although most people will get bored with its grey and brown landscapes, the same red opponents and the same sound effects pretty quickly, it isn't actually a bad game, and it's one of the many racers to the average arcade conversion line and deserves to be in this review-list.

GRAPHICS / SOUND
The ST conversion offers smooth scrolling, probably because the background graphics are sparse and the detail level and animation is limited. Even the coin-op\arcades wasn’t that good with dodgy graphics and wobbly game play, so one could question why put in all the effort to make this conversion. Much like the Amiga conversion, the graphics here become extremely blocky when you get too close to them.
There is a nice bit of hefty music before each stage, while in-game it includes some cool, sound effects (car engine, spinning etc) but not sampled.
 
Screenshots
  • Big Run
  • Big Run
  • Big Run
  • Big Run
  • Big Run
  • Big Run
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  • Big Run
 
Gameplay sample
 
Comparable platforms



47 colors
Commodore Amiga OCS/ECS



29 colors
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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